Company
Local Uzbekistan LLC
We are preparing for product sales and installation tests through MEMORIA CALISTA LLC. Corporate verification materials can be shared individually when needed.
Uzbekistan / Capsule Toy Market
MEMORIA CALISTA LLC
Actual prototype video is available
QR payment and real cabinet action have been tested.
MEMORIA CALISTA LLC is an Uzbekistan-based company founded in 2025. We are testing a small but practical foundation for capsule toy sales, including QR-payment gacha cabinets, installation operations, restocking, and sales record management. Our next step is to validate demand for Japanese capsule toys and locally made creative goods, starting with small market tests and event-based sales.
Actual Prototype Evidence
The hero image is a concept image. This section shows the actual prototype evidence: circuit board work, cabinet wiring, payment integration, and a real cabinet action after QR payment.
Current Readiness
Company
We are preparing for product sales and installation tests through MEMORIA CALISTA LLC. Corporate verification materials can be shared individually when needed.
Technology
We have tested the circuit board, payment integration, cabinet control, and real cabinet operation after QR payment. Photos and video are available on the development page.
Discussion scope
At this stage we want to confirm small test orders, overseas sales, export, resale, labeling, and IP-related conditions before any larger commitment.
For Suppliers
The first purpose is not to request an immediate large order. It is to confirm which products, terms, and procedures can work for Uzbekistan. We respect each supplier's rights, internal review process, and sales conditions.
What we will protect
What we do not ask for at first
Business
Capsule toys are still not a common everyday entertainment purchase in Uzbekistan. Based on what we have observed, capsule toy cabinets are still limited in streets and commercial facilities. We are preparing Japanese products and local creative goods in a format that can be sold and operated locally, beginning with small validation tests.
Core business
We are testing which product categories can work in locations such as commercial facilities, education-related venues, and places where younger audiences gather.
Operating base
Our cabinet concept connects local QR payment and international card payment with cabinet operation, creating a sales flow that is easier to track than cash-only machines.
Supplier discussions
We would like to discuss small test orders, overseas sales, export, resale, and restocking conditions with manufacturers and wholesalers. We proceed only after confirming each supplier's requirements.
Market Story
Our goal is not to buy as much product as possible in the short term. We want to use interest in Japanese pop culture as an entry point, introduce high-quality capsule toys locally, and later expand into products by young Uzbek designers and tourism-related souvenirs. The market should be sustainable for suppliers, locations, and local creators.
Tashkent Comic Con
Comic Con is a pop-culture event for comics, films, games, anime, cosplay, merchandise, and creator products. As of this update, we have not identified an official public date for the 2026 Tashkent event. The 2025 event was held at Humo Arena on August 10. We are preparing to use a future event opportunity to test Japanese capsule toys and local designer goods through actual sales records and visitor feedback.
Reference photo: MEFCC AUH 2023 - Crowd Shot / InformaAE / Wikimedia Commons / CC BY-SA 4.0 / cropped and compressed
Use small quantities to learn price range, product categories, buyer segments, and restocking frequency.
Turn small works by young Uzbek designers into accessible capsule toy products and test local demand.
Connect QR payment and cabinet operation so we can explain what sold, when, and under what conditions.
Use event sales records and visitor responses to discuss permanent or limited-time installations with commercial venues.
Local Fit
Importing a cabinet as-is can make the operation depend on cash mechanisms that do not fit local buying behavior. In Uzbekistan, QR payments are familiar to many consumers. We have tested a prototype that connects local QR payment and international card payment with cabinet movement after payment. The goal is a compact, explainable sales point for toy shops and commercial facilities.
Payment
We prepare a payment experience that does not rely only on cash and can match local purchasing behavior.
Cabinet
We built a prototype that controls the cabinet after payment and tested the board, software, and real cabinet movement.
Location proposal
When speaking with facilities, we want to show not only enthusiasm, but also sales records and operating procedures.
Creative Lane
Our mid-term goal is not to stop at imported goods. We want to create a route for local young talent and tourism memories to become small physical products.
Initial phase
Interest in anime and Japanese pop culture can create the first entry point for high-quality Japanese capsule toys, subject to overseas sales, resale, labeling, and IP conditions.
Mid-term
We aim to test products created by young Uzbek designers as approachable capsule toy items.
Possible extension
As tourism grows, small take-home objects may work as capsule toy products linked to the memory of a trip.
Current Phase
Market validation
We are not assuming a large order at the beginning. We first need to validate demand, pricing, product categories, and restocking frequency in the local market.
Procurement discussion
For the first discussion, we want to confirm small-quantity trading, corporate terms, lead time, overseas sales, resale, and other restrictions.
Proof points
We are prioritizing evidence that the company exists, the prototype operates, and the operating process can be explained.
Current Status
Prototype
We have completed prototype work for the board, payment integration software, cabinet control, and movement after QR payment.
Operations
We are building a console to manage payments, cabinet state, sales records, restocking, and alerts. External explanations use screenshots with sensitive information masked.
Trading practice
We discuss only products that can be handled after checking overseas sales, export, resale, labeling, intellectual property, and territory conditions.
Operations Console
We are developing a console for payments, cabinet state, post-payment processing, inventory, alerts, firmware, and audit logs. The goal is to keep location-by-location status explainable as the number of cabinets grows.
Company
For prospective partners
Our first step is to let prospective partners review trading terms, corporate verification materials, prototype evidence, and the operating process.
Founder
Founder / CEO
After completing graduate school, Shinya Haga worked for a major Japanese bank and its systems-related group company. He left in 2025 and founded MEMORIA CALISTA LLC in Uzbekistan.
Please contact us in English, Japanese, or Russian.
Partner FAQ
It is a pop-culture event for comics, films, games, anime, cosplay, merchandise, and creator products. We are preparing to use a future Tashkent event opportunity as an early market research and sales validation venue.
Yes. MEMORIA CALISTA LLC is incorporated in Uzbekistan. STIR / INN and other corporate verification materials can be shared individually when needed for trading.
No. The first step is small-quantity testing and condition confirmation. We want to evaluate demand, price range, restocking frequency, and product-category fit before discussing continued supply.
We handle products only after confirming overseas sales, resale, labeling, rights, and territory conditions. We do not assume that unconfirmed licensed products are available for sale.
We have tested board development, payment integration software, cabinet control, and real cabinet movement after QR payment. Photos and video are available on the development page.
Contact
For product supply, wholesale, export, or small test trading discussions, please contact us by email or Telegram. We can respond in English, Japanese, or Russian. We recommend starting with email to the company domain.